From one image to a
Unity and Unreal ready
3D model
Upload a single photo. Download FBX on the right axis, separated PBR textures and a ready collider — drag it into your engine and it works.
Free to start — no card required.
source image
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generated model
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What's in the package
Most tools hand you a raw GLB and stop. The real work starts after that.
FBX — on the right axis
Unity uses Y-up metres, Unreal Z-up centimetres. Separate files prepared for each; no rotating or scaling after import.
PBR textures as separate files
Albedo and metallic-roughness maps as PNG. Ready to use when setting up or editing the material in your engine.
Collider included
A convex hull is generated. Unreal recognises the UCX mesh inside the FBX as a collision body automatically.
GLB too
The original output that works anywhere glTF is supported — browser, Godot, three.js.
Try it with one image
Creating an account takes 10 seconds, your first model is ready in minutes.