PolygriumCommunityBuilt with DINOv3

From one image to a
Unity and Unreal ready
3D model

Upload a single photo. Download FBX on the right axis, separated PBR textures and a ready collider — drag it into your engine and it works.

Free to start — no card required.

source image
generated model
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What's in the package

Most tools hand you a raw GLB and stop. The real work starts after that.

FBX — on the right axis

Unity uses Y-up metres, Unreal Z-up centimetres. Separate files prepared for each; no rotating or scaling after import.

PBR textures as separate files

Albedo and metallic-roughness maps as PNG. Ready to use when setting up or editing the material in your engine.

Game ready

The FBX arrives with materials wired and a convex collision body inside. Ask for LOD levels and the chain is built too. Drop the folder into Unreal and it works as is; Unity needs two clicks — Convex on the collider, a LODGroup for the levels.

GLB too

The original output that works anywhere glTF is supported — browser, Godot, three.js.

Input

Foto / metin

Formats

FBX · GLB · PNG · .blend

Engines

Unity · Unreal

Detail

512³ · 1024³ · 1536³

Textures

1K · 2K · 4K PBR

LOD levels

2 – 4

Collision

Convex / UCX

Polygon budget

100k – 1M

Others vs Polygrium

Most image-to-3D tools stop at the mesh. Everything below is work you would otherwise do by hand in Blender.

What you getOthersPolygrium
Textured mesh
FBX on the engine's axis and scale
PBR maps as separate files
Collision body
LOD chain
Chosen polygon budget
Editable Blender source

Try it with one image

Creating an account takes 10 seconds, your first model is ready in minutes.