PolygriumCommunityBuilt with DINOv3From one image to a
Unity and Unreal ready
3D model
Upload a single photo. Download FBX on the right axis, separated PBR textures and a ready collider — drag it into your engine and it works.
Free to start — no card required.
What's in the package
Most tools hand you a raw GLB and stop. The real work starts after that.
FBX — on the right axis
Unity uses Y-up metres, Unreal Z-up centimetres. Separate files prepared for each; no rotating or scaling after import.
PBR textures as separate files
Albedo and metallic-roughness maps as PNG. Ready to use when setting up or editing the material in your engine.
Game ready
The FBX arrives with materials wired and a convex collision body inside. Ask for LOD levels and the chain is built too. Drop the folder into Unreal and it works as is; Unity needs two clicks — Convex on the collider, a LODGroup for the levels.
GLB too
The original output that works anywhere glTF is supported — browser, Godot, three.js.
Input
Foto / metin
Formats
FBX · GLB · PNG · .blend
Engines
Unity · Unreal
Detail
512³ · 1024³ · 1536³
Textures
1K · 2K · 4K PBR
LOD levels
2 – 4
Collision
Convex / UCX
Polygon budget
100k – 1M
Others vs Polygrium
Most image-to-3D tools stop at the mesh. Everything below is work you would otherwise do by hand in Blender.
Try it with one image
Creating an account takes 10 seconds, your first model is ready in minutes.